![]() I finished Fallen star this past week to less positive feelings than I began but still positive. ![]() However, I much prefer TLA Reloaded to Risen Star. But personally I'm enjoying Fallen Star more.ĮDIT: While Fallen Star started strong, I grew to only like it as much as TBS reloaded. Trying to be objective I think Reloaded is a bit more polished, and it is being actively developed. On the other hand, it makes more changes with classes than Fallen Star. Reloaded overhauls equipment too but isn't as extreme. All of the crossbone isle mini bosses are replaced with new enemies. I saw someone advising level 50 for crossbone isle. It takes more care to find an optimal set.įinally, the optional dungeons are made very challenging. Most of it gives HP or PP regeneration, but the heavy armor will also decrease agility. It also makes more large changes to equipment. It can feel a bit unbalanced as a result, but finding the broken stuff can be fun in it's own right. For instance, the shaman's rod gives it's user two attacks per turn but takes away all PP. But the thing I really like is that when it gives enemies overpowered stuff it gives it to you as well. I've found Fallen Star to make stuff legitimately difficult. Though it does make balance changes too (both address blaring issues like summon rushing for instance). Fallen Star is more about difficulty than balance. Reloaded tries to make a more balanced version of golden sun that is about as hard as the vanilla hard mode (or maybe a bit harder). Reloaded and Fallen Star have different aims from what I can tell. My previous playthrough was with the previous incarnation of Reloaded, and I'm running with the assumption that the new version is similar. I'm 2/3rds through the broken seal with Fallen Star right now. And finally, if you go into a wild Pokémon or trainer battle before you get to the shaking spot, it will be gone when you leave the battle.You know, I was just going through this myself a few days ago. Since the rare spots can be anywhere on screen, they also can be in squares you are unable to access, such as bubbling spots on water before you have obtained Surf. If you are running back and forth the spot may now be off-screen. Keep an ear out and you will hear a regular rustling sound. They are very easy to see in caves and on water, but less so in grass. The rustling spot will always be somewhere on-screen (up to 5 squares away), although sometimes the patch may be obscured by a tree or something else. In practical terms it can take anywhere from a few seconds to several minutes for a new spot to appear. You don't need to be walking in the grass at the time, it can be next to it. On each step you take, there is a tiny chance that a shaking spot will appear. However, you can find all three in rare spots in Pinwheel Forest. For example early in Black/White you are given one of the elemental monkeys as a gift to help beat the first gym. Most of the Pokémon found in shaking spots are not found in regular encounters. If you walk onto the square you will go into battle with the Pokémon there. ![]() When you see the shaking spot it means a Pokémon is hiding there (or in some cases, an item). In caves there is a dust cloud and on water a bubbling spot. During the game you will occasionally see a patch of grass shaking wildly. Shaking spots, also known as rare spots, are places in which rare Pokémon can appear.
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